Contents

BRONZE SQUADRON GREEN TEAM TRAINEE FIELD REFERENCE

1. IDENTITY & EXPECTATIONS

Who We Are

Bronze Squadron is a mature, realism-focused MilSim unit built around disciplined teamwork, combat readiness, and respect for the craft of small-unit special operations. We conduct deliberate operations: Direct Action, Special Reconnaissance, CAS integration, partner force enablement, sensitive site exploitation, and high-risk personnel recovery.

This is not a run-and-gun unit. We plan, brief, rehearse, execute, and debrief — the right way. Our identity is captured in our motto:

Facta Portarum — Maker of Doorways. We live at the breach point.

Unit History — The Short Version

Founded — December 2025

Bronze Squadron was founded by like-minded individuals striving for an experience that mimics as close to real environment as possible in the Tier 1 setting. Founding members brought broad MilSim experience. Began as a single DEVGRU team: Anvil.

January 2026

Expansion to include the Raven element — Tactical Air Control Party and Special Reconnaissance. Added to enable NSWDG elements with the 160th SOAR and advanced reconnaissance.

May 2026

Pararescue added. Raven 3 (unit PJs) augments the Raven element with dedicated medical staff and paves the road for CASEVAC and rescue operations.

First Deployment

Operation Shadow Convergence — Afghanistan. Bronze Squadron's first active operational deployment.

What Is Expected of You

  • Professional comms & discipline: On the net and off it. How you communicate reflects on the element.
  • SOP-driven execution: We follow the SOP. Improvisation is earned, not assumed.
  • Zero tolerance: Drama, ego, and toxicity are disqualifying. This is the standard from the moment you join.
  • Commitment: Training and operations schedules exist. If you cannot commit, this is not the right unit.
  • Immersion: Immersion is at the core of Bronze Squadron and is non-negotiable. Breaks in immersion are reserved for teaching moments during training.
  • Maturity: Team focus above individual performance. Bring willingness to learn — regardless of your prior experience.

Conduct & Decorum

  • Address others by their rank and name. Expect to be addressed the same way.
  • Use 'C' or 'Q' in side chat to request comments or questions. Silence in response to a question is not acceptable.
  • Change your in-game name as soon as you join: type '/setname Rank Name' in chat. PC: '/' key. Xbox: LB+Y. PS5: L1+△. It saves so you only do it once per server.
  • When multiple instructors are present, one has the floor. Direct questions to the lead instructor unless told otherwise.

Schools Available in the Unit

Once you complete Green Team, the following advanced schools are available:

  • Dive School (Level I, II, III)
  • HAHO / HALO (Jump School)
  • Medical
  • Reconnaissance School
  • SERE School
  • Breacher Qualification
  • DEMO Qualification
  • Advanced CQB and Direct Action
  • Special Reconnaissance Qualification
  • Tactical Air Control Party / Combat Controller Track
  • Pararescue / Combat MEDEVAC Track
  • Aerial Operations — 160th SOAR Attaché (Saber Squadron)
  • Advanced Leadership Qualification

2. MISSION PROFILES & ELEMENT STRUCTURE

What We Do

Direct Action / Raiding

Primary mission set for Anvil and Hammer. Deliberate assault on defended objectives, coordinated with SOAR and the 24th STS.

Special Reconnaissance

Raven 2. Deployed ahead of the main Bronze force to scout and collect intelligence on opposing forces in the AO.

Aerial Fires & Transport

Saber Squadron — 160th SOAR. Provides aerial fires integration, ISR, and transport support.

Aerial Fires Integration

Raven 1 (TACP / CCT). Handles air communications and fires coordination. Often integrated directly with Bronze command.

Combat Search & Rescue

Raven 3 (PJ). Assists downed personnel and executes medical and casualty evacuations.

Other

High-value personnel security, counter-terror operations, and clandestine tasks.

Task Force Structure

Saber Squadron — Aircraft (160th SOAR)

AircraftRole
MH-60KPrimary assault transport
MH-60L DAP (Direct Action Penetrator)Armed escort and fires support
MH-47E ChinookHeavy lift and personnel transport
AH-6C Little BirdLight attack and precision fires

Troop Leadership

Troop Commander

Commands the element. Responsible for planning, execution, and all comms up the chain.

Troop Chief

Carries out the operational plan the Troop Commander creates.

Squad Leader

Controls a Squad of 8 operators.

Team Leader

Controls a 4-operator team within the squad. Squads split into two teams when needed.

Squad Billets

These are the roles you may find yourself filling in a squad. You don't need to memorize every billet on Day 1 — but you need to understand that roles exist, roles matter, and operating outside your role without direction is not initiative. It's a problem.

BilletResponsibilities
Squad LeaderSenior Enlisted in the squad. Controls execution of Troop HQ's plan.
Senior Operator / Squad 2ICSecond most senior enlisted. Runs a 4-man team if the squad splits. Versed in all other billets.
SOCM (Special Operations Combat Medic)Medical operator. Treats operators in the field to keep the mission moving.
SSE / Detainee Coordinator / LogisticsCollects intel and detainees on target. Passes information to leadership. Manages loadouts and supplies.
Heavy Weapons OperatorMans the MK48 for suppression and volume of fire. Force-multiplier for the squad.
BreacherDefeats doors, walls, and other obstacles.
Precision Marksman / Recon OperatorEngages targets at distance. Maintains LP/OPs. Feeds intelligence to leadership.
Demolitions Specialist / EODRoute clearance, disarming IEDs, destroying equipment to deny enemy forces.

3. KIT STANDARD

Kit issues caught in the staging area save lives on the objective. Configure your kit to standard. Check it every session before stepping on the range.

Helmet

ComponentStandard
ModelFast XP — Foliage Green
AttachmentsGoggles, unit patches, facemask (optional), beard (optional)
NotesHelmet seated correctly. Designation patch visible on rear, per unit standard.

Uniform — Upper

ComponentStandard
ShirtDGIII camouflage combat shirt - AOR2
PatchesUS flag on right shoulder. Unit designation on left shoulder or helmet rear.
NotesCorrect camo pattern only. No mixed patterns without authorization.

Uniform — Lower

ComponentStandard
PantsDGIII camouflage combat trousers with integrated knee pad system - AOR2
BootsUltra X Pioneer — standard issue footwear
NotesDGIII pants only. Knee pads seated and functional.

Load Bearing Equipment

ComponentStandard
Chest RigUnit-standard Plate Carrier. Pouches configured for primary mag load and secondary equipment.
Gun BeltDuty belt with holster and secondary pouches as required by role.
BackpackAssault pack — mission-dependent load. Trainees carry basic load only until cleared.

Required Equipment — All Billets

Carry these every session. Missing items pre-mission is a preventable problem.

ItemQuantity
Map1
Compass1
Vector 21 (Rangefinder)1
Primary Weapon Magazines8 minimum / 12 maximum
Sidearm Magazines2 minimum / 5 maximum
Bandages5
Tourniquets5
Yellow Smoke1
Green Smoke1
Fragmentation Grenade2
Flashbang (9-Banger)2 (5 recommended)
Zip Cuffs5
Wire Cutters1
Lockpick Set1
Rappel Anchor1
Secret Papers1

4. COMMUNICATIONS

If you cannot communicate on the net correctly, you are a liability to the element. Comms discipline is non-negotiable. Learn it cold.

Your Radio — MPU-5

  • Collect your MPU-5 before each session.
  • Set the net frequency you're briefed to use.
  • Confirm transmit and receive before the element moves.

Personal Radio Interface

FunctionPCConsole
Open InterfaceGLB + X
Change FrequencyScroll WheelUp / Down on D-Pad
Talk Over Radio (hold)Caps Lock (configurable)Set in controls for comfort

Required Keybinds

  • PTT (Push to Talk): Primary radio transmit key. MUST BE DIFFERENT FROM LOCAL VOICE KEY.
  • Radio Cycle: Cycles between available radio nets.
  • Direct Speech (Local Voice): Local voice PTT. PTT for both radio and local is a Bronze Squadron requirement — no voice activation.

Comms Standards

Net discipline

One transmits at a time. No cross-talk. Wait for the net to clear before transmitting.

Transmission format

Callsign of station being called — your callsign — your message.

Example: 'Any Station this is Your Callsign, Radio check on 41.8, over'

Always remember the tip, YOU THIS IS ME, when calling on the radio.

Brevity

Say what needs to be said. Short and to the point.

Acknowledgement

  • ROGER — message received and understood.
  • WILCO — will comply.
  • SAY AGAIN — did not receive, repeat.
  • NEVER use 'REPEAT' on the radio.

NATO Phonetic Alphabet & Digits

All NATO forces use the same phonetic alphabet so letters and numbers are understood even in poor signal conditions. Memorize this.

Alphabet

Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, India, Juliet, Kilo, Lima, Mike, November, Oscar, Papa, Quebec, Romeo, Sierra, Tango, Uniform, Victor, Whiskey, X-Ray, Yankee, Zulu.

Digits

One, Two, Tree, Fow-er, Fife, Six, Seven, Eight, Niner, Zero.

Numbers ≥ 10

Say each digit individually to avoid confusion between numbers like 115 and 150. Example: 'One, fife, zero' instead of 'one hundred and fifty'.

Pro-Words

Pro-words are radio-shorthand with specific meanings. Use them correctly. Don't invent your own.

Pro-WordDefinition
ANY STATIONI am attempting to establish communications with any callsign or element on this net who is receiving my transmission.
THIS ISThis transmission is from the station whose designator immediately follows.
AFFIRMATIVE / NEGATIVEUsed in place of 'yes' and 'no'.
CORRECTYou are correct, or what you have transmitted is correct.
CORRECTIONAn error has been made in this transmission. Transmission will continue with the last word correctly transmitted.
DISREGARDThis transmission is in error. Disregard it. Shall not be used to cancel any message.
REPEATUsed to communicate to friendly elements to execute their most previous fire mission again. NOT to be used in place of 'say again'.
SAY AGAINI am repeating the transmission or a portion indicated. Repeat all of your last transmission.
READ BACKRepeat this entire transmission back to me exactly as received.
ALL BEFORE / AFTERThe portion of the message to which I have reference is all that precedes / follows ______.
BREAKI hereby indicate the separation of the text from other portions of the message.
MORE TO FOLLOWTransmitting station has additional traffic for the receiving station.
OVEREnd of my transmission. A response is necessary.
OUTEnd of my transmission. No answer required. OVER and OUT are never used together.
WAIT, OVER / OUTI must pause for a few seconds (OVER) / longer than a few seconds (OUT).
BREAK, BREAK, BREAKCease all comms on this net. I am assuming control for traffic of higher priority.
PRIORITY / EMERGENCY TRAFFICPrecedence PRIORITY. Reserved for messages requiring precedence over routine traffic.
SILENCE / SILENCE LIFTEDCease transmission immediately. Silence is maintained until lifted. Emergency traffic may still be passed.
ROGER / COPYI have received your last transmission satisfactorily.
WILCOI have received your signal, understand it, and will comply. ROGER and WILCO are never used together.

How to Transmit

  1. Mentally compose your message before speaking.
  2. Listen — make sure the frequency is clear before transmitting.
  3. Press your transmit key.
  4. Pause for a beat before speaking.
  5. Speak in a deliberate, clear voice.
  6. Pause for a beat before releasing your transmit key.

Conducting a Radio Check

A radio check confirms signal strength and clarity. The receiver responds on a scale of 1 to 5 for each. A perfect signal is 5x5, spoken as 'ROGER.' A very strong but garbled transmission is 5x1; a weak but readable signal is 1x4.

ScaleSignal StrengthSignal Clarity
1Very WeakUnreadable
2WeakIntermittently Readable
3Fairly StrongReadable with Difficulty
4StrongReadable
5LoudClear

VERBAL COMMS: Muzzle direction calls, contact reports, and acknowledgements are spoken immediately and clearly. Silence is not confirmation. If you hear it, acknowledge it.

5. WEAPONS HANDLING & SAFETY

Safe weapons handling is the price of admission. There are no exceptions and no warnings beyond the first time. Internalize T.H.I.N.K. and behave by it every session.

T.H.I.N.K. — Universal Safety Rules

RuleDefinition
TTreat every weapon as if it were loaded.
HHandle every weapon with care.
IIdentify the target before you fire.
NNever point the muzzle at anything you are not prepared to engage.
KKeep the weapon on safe and your finger off the trigger until ready to fire.

Weapon Conditions

Weapon conditions describe the state your weapon is in or should be in. In Arma Reforger we can only simulate two — Condition 1 and Condition 4.

StatusCondition 4Condition 1
Magazine insertedNoYes
Round in chamberNoYes
Safety onYesNo

Condition 1

Magazine in, round chambered, safety on. Active operations carry condition.

Condition 3

Magazine in, no round chambered, safety on. Standard admin carry. (Unattainable in Arma Reforger.)

Condition 4

No magazine, no chambered round, action open or closed. Safe storage / hand-off condition.

Infantry Weapons — Quick Overview

WeaponSpecifications
5.56x45mm Weapons platform5.56x45 NATO. Effective up to 500m point / 600m area.
Grenade Launcher40mm single-round. Up to 350m. HE, HEDP, smoke (white/coloured), illumination.
KAC LMG5.56x45 weapons platform. Suppression up to 800m.
MK487.62 weapons platform.

READ ACKNOWLEDGMENT

REVISION HISTORY
LT M. SOWDERSJul 10, 2026, 02:05 PM

Updated heavy weapons equipment roster: replaced M249 LMG and M240 Medium Machine Gun with KAC LMG and MK48 platform. Standardized equipment naming conventions (Mk48 → MK48).

LT M. SOWDERSJul 10, 2026, 02:01 PM

Updated weapons system nomenclature by renaming "M4 Rifle" to "5.56x45mm Weapons platform" and removed incomplete suppression range specification from M240 Medium Machine Gun entry.

LT M. SOWDERSJul 9, 2026, 06:25 PM

The document name was changed to better reflect its context and purpose.