Contents

BRONZE SQUADRON STANDARD OPERATING PROCEDURE — OPERATOR STANDARDS: UNIFORMS, WEAPONS & EQUIPMENT

1. PURPOSE & APPLICABILITY

This SOP establishes the uniform, weapons, and equipment standards for all Bronze Squadron operators. These standards are not suggestions — they define the minimum required configuration for every operator in every operational environment. Deviations from this document require COC or command authorization prior to deployment.

This document covers three areas:

  • Uniform standards by environment — Desert, Woodland, and Maritime/Ship Operations
  • Weapons assignments by billet — Standard, Recon, SOCM/SARC, and Heavy Weapons
  • Required base equipment carried by all operators regardless of billet

Applicability

All Bronze Squadron operators. Standards apply from mission spin-up through exfiltration. No exceptions without command authorization.

Authority

COC and Squadron Command. Deviations from weapon or equipment standards must be approved prior to departure.

CDD Standard

Where 'CDD Variant' is specified, the item must be sourced from the approved CDD loadout list. Non-CDD items do not meet the standard regardless of visual similarity.

Last Updated

07MAY2026. Operators are responsible for maintaining awareness of any updates issued after this date.

Max Loadout Weight

44 kg. No operator deploys over this limit. Weigh before departure — excess weight is corrected prior to movement, not after.

Heavy / EOD / Breacher Weight / Grenadier / SARC / SOCM

48 kg. Heavy Weapons, SOCM, SARC, Grenadier, EOD, and Breacher billets are authorized up to 48 kg to accommodate additional required equipment.

NOTE: 'Any' where listed in this document means any item within the authorized category — not any item in-game. If you are unsure whether a specific item qualifies, confirm with your COC before the operation launches.

2. PATCH STANDARDS

Patch placement is standardized across all Bronze Squadron operators regardless of environment. Patches are worn consistently on all uniform configurations unless the operational environment specifically prohibits external identification markings.

PatchQuantityPlacement
Callsign Patch3Both sides of helmet (1 per side) + front of plate carrier OR top of left arm (operator's choice — one position only)
American Flag Patch1Top of right arm
Morale PatchOperator discretionBottom of either arm. Placement is flexible — have fun with it.

Callsign Patch — Placement Rule

The callsign patch on the body is worn in one of two positions — front of plate carrier or top of left arm. Both positions are authorized. Only one may be used per operator per operation. Do not place callsign patches in both positions simultaneously.

Morale Patch Note

Morale patches are authorized at the bottom of either arm. There is no restriction on content beyond basic unit conduct standards. Use the space — it is one of the few areas of individual expression in an otherwise standardized loadout.

3. UNIFORM — DESERT ENVIRONMENT (AOR1)

The AOR1 uniform configuration is the required standard for all desert operational environments. AOR1 is the primary pattern. Where pouches are concerned, a mix of AOR1 and Multicam is authorized — all other components must be AOR1.

ItemStandard
Trousers & BlouseAOR1 Trousers (Any variation), Color Matching top (i.e. tan t-shirt, AOR1 blouse with cut sleeves)
Plate CarrierAOR1 — any CDD Variant
PouchesAOR1 or Multicam — mix authorized
BeltAOR1 — any CDD Variant
HelmetAOR1 Fast Helmet — CDD
BootsAny boot authorized. VANS authorized during CQC or MOUT environments only.
Back Panels & BackpacksAll authorized — must match the uniform pattern or style of the operational environment.

CQC / MOUT Exception

VANS footwear is authorized in CQC and MOUT environments within the desert configuration. Outside of those environments, standard boots are required. Operators are responsible for making the correct footwear call prior to departure.

4. UNIFORM — WOODLAND ENVIRONMENT (MULTICAM)

The Multicam configuration is the required standard for all woodland operational environments. Unlike the desert configuration, no pattern mixing is authorized — all components must be Multicam.

ItemStandard
Trousers & BlouseMulticam Trousers (Any variation), Color Matching top (i.e. t-shirt, MC blouse with cut sleeves etc.)
Plate CarrierMulticam — any CDD Variant
PouchesMulticam — no pattern mixing authorized in woodland configuration
BeltMulticam — any CDD Variant
HelmetMulticam Fast Helmet — CDD
BootsAny boot authorized. VANS authorized during CQC or MOUT environments only.
Back Panels & BackpacksAll authorized — must match the uniform pattern or style of the operational environment.

Pattern Discipline

The woodland configuration does not authorize mixed patterns. An operator showing up to a woodland operation in AOR1 components is non-compliant and must correct their loadout before departure. This is not discretionary.

5. UNIFORM — MARITIME / SHIP OPERATIONS (AOR2)

The AOR2 configuration is the required standard for all maritime and ship-based operations. Due to the nature of maritime operations, two plate carrier configurations are authorized — operators select one based on mission requirements and COC guidance.

Base Uniform

ItemStandard
Trousers & BlouseAOR2 (Any variation), Color Matching top (i.e. t-shirt, AOR2 blouse with cut sleeves etc.)
HelmetMulticam Fast Helmet — CDD or RHS AOR2/RG Fast Helmet
BootsAny boot authorized. Maritime Alta Boot recommended for ship operations.

Plate Carrier Configuration — Select One

ConfigurationOption A — RGOption B — Multicam
Plate CarrierRG — any CDD VariantMulticam — any CDD Variant
PouchesRG pouches or AOR2 pouchesMulticam pouches
BeltMulticam Belt or Black Ronin Belt — CDD VariantMulticam Belt or Black Ronin Belt — CDD Variant
Back Panels & BackpacksAll authorized — must match AOR2 or RG styleAll authorized — must match Multicam style

Maritime Configuration Note

Both plate carrier options are fully authorized for ship operations. If mission-specific guidance is issued by the COC prior to departure, that guidance supersedes operator preference. When no guidance is issued, operator selects their configuration.

6. UNIFORM — TRAINING ENVIRONMENT

The training environment is a more lax area in dealing with uniforms. Operators can choose to wear clothing that holds the spirit of operations but may wear t-shirts and have a more relaxed uniform standard. Remember to use common sense.

Base Uniform

ItemStandard
Trousers & BlouseTraining Environment matching (Any variation), Color Matching top or Darkline T-shirt
HelmetMulticam Fast Helmet — CDD
BootsAny boot authorized.

Plate Carrier Configuration — Select One

ConfigurationOption A — RG
Plate CarrierCDD Variant
PouchesRG pouches or AOR2 pouches
BeltCDD Variant
Back Panels & BackpacksAll authorized

7. UNIFORM — GREEN TEAM (TRAINING CONFIGURATION)

The Green Team training uniform is a standardized configuration worn exclusively during Troop training events. This configuration is not a deployment standard — operators will conform to the appropriate operational uniform (Desert, Woodland, or Maritime) once assigned to a mission element. Green Team uniform standards exist to maintain consistency during the training pipeline and allow COC to confirm correct equipment at a glance.

Helmet

ItemStandard
ModelFast XP — Foliage Green
Authorized AttachmentsGoggles, unit patches, facemask (optional), beard (optional)
Patch PlacementUS Flag patch on right side. Unit designation patch on left side of helmet. See Section 2 for full patch standards.

Uniform — Upper

ItemStandard
Combat ShirtDGIII camouflage combat shirt
Right Shoulder PatchUS Flag patch
Left Shoulder PatchUnit designation patch

Uniform — Lower

ItemStandard
Combat TrousersDGIII camouflage combat trousers with integrated knee pad system
BootsUltra X Pioneer — standard issue footwear

Load Bearing Equipment

ItemStandard
Chest RigUnit-standard chest rig. Pouches configured for primary magazine load and secondary equipment as required by role.
Gun BeltDuty belt with holster and secondary pouches as required by role.
Back Panels & BackpacksSame standard as all other billets — all authorized, must match uniform pattern or training environment style.

Note: The required equipment standards in Section 9 apply to all Green Team candidates. The uniform above governs appearance only — equipment loadout is unchanged.

8. WEAPONS BY BILLET

Primary weapon assignments are determined by billet. Operators carry the weapon assigned to their billet unless a mission-specific exception is authorized by the COC prior to departure. Sidearms are unrestricted — any authorized sidearm is permitted for all billets.

Primary Weapons by Billet

BilletPrimary WeaponNotes
Standard Operator5.56 VariantMP7 or MCX authorized as alternate during ship operations or heavy CQC/MOUT situations.
ReconLong rifle — caliber mission dependentCaliber selection is determined by mission requirements. Confirmed with COC during spin-up.
SOCM / SARC7.62 SCAR-HAuthorized for greater defense of casualties. SOCM and SARC operators carry the SCAR-H as their primary if desired.
Heavy WeaponsMK48

Sidearms

Any sidearm is authorized for all billets. Sidearm selection is at the operator's discretion. Operators must carry a minimum of 2 sidearm magazines regardless of sidearm selection — see Section 9.

Standard Operator — Alternate Weapons

The MP7 and MCX are authorized alternates for Standard Operator billets under the following conditions only:

  • Ship operations — when primary mission area is maritime or confined shipboard spaces
  • Heavy CQC environments — when engagement distances and interior geometry make a full-length 5.56 platform operationally limiting
  • Heavy MOUT environments — same criteria as CQC above

Authorization Note: Alternate weapon employment for Standard Operators requires COC acknowledgment before departure. Operators do not self-authorize a weapon swap based on personal preference. The criteria above must be met and confirmed.

9. REQUIRED EQUIPMENT — ALL BILLETS

The following equipment is required for every Bronze Squadron operator on every operation, regardless of billet, environment, or mission type. This is the base standard. Mission-specific equipment may be added on top of this list — nothing on this list may be removed without command authorization.

ItemQtyNotes
NAVIGATION
Map1
Compass1
Vector 211Rangefinder. Required for all billets.
GPS Watch1Not required — strongly recommended.
AMMUNITION
Primary Weapon Magazines85.56 standard. Weapon-dependent caliber for Recon and SOCM billets. Count remains 8 regardless of caliber. Can be more based on mission requirements and relayed by COC — MAX 12 magazines.
Sidearm Magazines2Caliber matches selected sidearm. All billets. No more than 5.
MEDICAL
Bandages5
Tourniquets5
Chest Seals2
SIGNALS & SMOKE
Yellow Smoke1Signaling — Masking.
Green Smoke1Signaling — friendly position or LZ marking.
GRENADES
Fragmentation Grenade2
Flashbang (9-Banger)2More can be carried. Recommend 5 if able.
DETAINEE & ENTRY
Zip Cuffs5
Wire Cutters1
Lockpick Set1
MOBILITY
Repel Anchor1
Secret Identification Papers1UNIT REQUIRED

GPS Watch

Not required but strongly recommended for all billets. Operators without a GPS watch are responsible for maintaining positional awareness through map and compass. Lack of a GPS watch does not excuse loss of positional awareness during the operation.

Ammunition Note

The 8-magazine standard applies to all primary weapons regardless of caliber. Recon operators carrying mission-dependent calibers and SOCM/SARC operators carrying 7.62 SCAR-H maintain the same 8-magazine count. Heavy Weapons operators carry weapon-appropriate ammunition load confirmed during mission spin-up.

EOD OPERATOR KIT & LOAD

The EOD & Demolition Operator carries the following as standard. Nobody else on the element is expected to carry the defusal kit — it is the operators to manage.

ItemPurpose
Demo Charges × 2General-purpose demolition charges carried for destruction tasks on the objective. Two carried as standard.
Wire-Cutters ToolThe single tool used to cut wires on a device. See Section 4.
Vehicle Charges × 2–5Demolition charges carried for the destruction or denial of enemy vehicles. The operator carries between two and five per load.

KIT STANDARD: 2× demo charges + wire-cutters + 2–5 vehicle charges.

Without the wire-cutters the operator cannot defuse a device. Confirm the full kit is loaded before load-in.

Breacher OPERATOR KIT & LOAD

CHARGE LOAD — STANDARD LOADOUT

  • 1x Lock Pick Set
  • 1x Breaching Detonator
  • X Door Charges
  • X Breaching Charge
  • X Shape Charge
  • X Push charge
  • X Wall Charge

X marks are mission dependent. Base your kit off of the mission you will be deploying on.

10. MEDICAL PERSONNEL — SARC & SOCM KIT STANDARD

SARC and SOCM operators are the primary medical capability on any Bronze Squadron element. Their kit reflects that responsibility. In addition to the standard required equipment in Section 9, SARC and SOCM operators carry an expanded medical loadout to support treatment of casualties across the element.

This section defines the minimum medical kit for SARC and SOCM billets. Medical personnel may tailor their kit to the specific demands of the mission — carrying more of any item where operational requirements justify it, or substituting supplies where mission dictates. However, the minimum quantities below are non-negotiable.

Minimum Medical Kit — SARC & SOCM

ItemMin QtyNotes
Bandages15Replaces the standard 5-bandage allotment. Minimum 15 for medical billets.
Morphine7Pain management. Confirmed mission-appropriate dosage before departure.
Epinephrine7Cardiac and anaphylaxis response.
Saline5IV fluid resuscitation.
Chest Seals7Penetrating chest trauma. Vented and non-vented variants recommended.

Kit Tailoring — Authorized Flexibility

SARC and SOCM operators have the authority to adjust their medical kit based on the operational environment, mission type, and anticipated casualty profile. This includes carrying additional quantities beyond the minimums, swapping supply types for mission-specific requirements, or staging additional medical stores with a support element.

The following constraints apply regardless of kit tailoring decisions:

  • Minimum quantities listed above are non-negotiable — no item may fall below the stated minimum.
  • Primary weapon magazine count remains 8 minimum. Medical kit tailoring does not authorize a reduction in ammunition below the standard in Section 9.
  • Total loadout weight must remain within the 48 kg limit. If an expanded medical kit brings the operator over weight, a loadout review with COC is required before departure.

Medical Billet Note

SARC and SOCM operators are not exempt from the standard required equipment list in Section 9. The expanded medical kit in this section is in addition to — not a replacement for — the base loadout. If carrying both creates a weight conflict, the medical kit takes priority over non-essential standard items. Confirm deviations with COC before departure.

11. QUICK REFERENCE CARD

Field reference — confirm full SOP for authoritative guidance.

Uniform by Environment

ItemDesert (AOR1)Woodland (MC)Maritime (AOR2)
UniformAOR1MulticamAOR2
Plate CarrierAOR1 CDDMulticam CDDRG CDD or Multicam CDD
PouchesAOR1 or MulticamMulticam onlyRG/AOR2 or Multicam
BeltAOR1 CDDMulticam CDDMultic

READ ACKNOWLEDGMENT

REVISION HISTORY
LT M. SOWDERSJul 18, 2026, 09:38 PM

Fixed typo in the breacher section, changing "kid" to "kit" in the sentence about mission-dependent X marks.

LT M. SOWDERSJul 18, 2026, 09:37 PM

Medical Loadout: Added chest seals (quantity: 2) to the equipment list.

LT M. SOWDERSJul 13, 2026, 06:02 PM

Minor edits: Removed unnecessary verbiage throughout the document for improved clarity and conciseness.

LT M. SOWDERSJul 13, 2026, 06:01 PM

Minor formatting adjustment: spacing was corrected at the EOD and Breacher sections.

LT M. SOWDERSJul 13, 2026, 06:00 PM

Added EOD Operator Kit & Load section detailing standard equipment including demo charges, wire-cutters, and vehicle charges, and added Breacher Operator Kit & Load section with charge load standard loadout specifications.