Contents

SEAL OPERATOR UNIFORM, WEAPONS, AND EQUIPMENT SOP

1. PURPOSE & APPLICABILITY

This SOP establishes the uniform, weapons, and equipment standards for all SEAL operators. These standards are not suggestions — they define the minimum required configuration for every operator in every operational environment. Deviations from this document require COC or command authorization prior to deployment.

This document covers three areas:

  • Uniform standards by environment — Desert, Woodland, and Maritime/Ship Operations
  • Weapons assignments by billet — Demolition, Breacher, Heavy Weapons, Mortars, Grenadier, Marksman
  • Required base equipment carried by all operators regardless of billet

Applicability

All SEAL operators. Standards apply from mission spin-up through exfiltration. No exceptions without command authorization.

Authority

COC and Team Command. Deviations from weapon or equipment standards must be approved prior to departure.

CDD Standard

Where 'CDD Variant' is specified, the item must be sourced from the approved CDD loadout list. Non-CDD items do not meet the standard regardless of visual similarity unless otherwise noted within this document.

Maximum Loadout Weight

44 kg — No operator deploys over this limit. Weigh before departure — excess weight is corrected prior to movement, not after.

Demolition / Breacher / Heavy Weapons / Mortars: 48 kg. Demolition, Breacher, Heavy Weapons, and Mortar billets are authorized up to 48 kg to accommodate additional required equipment.

Important Note on Item Categories

'Any' where listed in this document means any item within the authorized category — not any item in-game. If you are unsure whether a specific item qualifies, confirm with your COC before the operation launches.

2. PATCH STANDARDS

Patch placement is standardized across all SEAL operators regardless of environment. Patches are worn consistently on all uniform configurations unless the operational environment specifically prohibits external identification markings.

PatchQuantityPlacement
Callsign Patch3Both sides of helmet (1 per side) + front of plate carrier OR top of left arm (operator's choice — one position only)
American Flag Patch1Top of right arm
Morale PatchOperator discretionBottom of either arm. Placement is flexible — have fun with it.

Callsign Patch — Placement Rule

The callsign patch on the body is worn in one of two positions — front of plate carrier or top of left arm. Both positions are authorized. Only one may be used per operator per operation. Do not place callsign patches in both positions simultaneously.

Morale Patch Note

Morale patches are authorized at the bottom of either arm. There is no restriction on content beyond basic unit conduct standards. Use the space — it is one of the few areas of individual expression in an otherwise standardized loadout.

3. UNIFORM — DESERT ENVIRONMENT (AOR1)

The AOR1 uniform configuration is the required standard for all desert operational environments. AOR1 is the primary pattern. Where pouches are concerned, a mix of AOR1 and Multicam is authorized — all other components must be AOR1.

ItemStandard
Trousers & BlouseAOR1 Trousers (Any variation), AOR1 Blouse (Any Variation)
Plate CarrierAOR1 — any CDD Variant
PouchesAOR1 or Multicam — mix authorized
BeltAOR1 or Multicam — any CDD Variant
HelmetAOR1 Fast Helmet — CDD
BootsAny black or tan in color boot authorized. No casual wear shoes.
Back Panels & BackpacksAll authorized — must match the uniform pattern or style of the operational environment.

4. UNIFORM — WOODLAND ENVIRONMENT (MULTICAM)

The Multicam configuration is the required standard for all woodland operational environments. Unlike the desert configuration, no pattern mixing is authorized — all components must be Multicam.

ItemStandard
Trousers & BlouseMulticam Trousers (Any variation), Multicam Blouse (Any Variation)
Plate CarrierMulticam — any CDD Variant
PouchesMulticam — no pattern mixing authorized in woodland configuration
BeltMulticam — any CDD Variant
HelmetMulticam Fast Helmet — CDD
BootsAny black or tan in color boot authorized. No casual wear shoes.
Back Panels & BackpacksAll authorized — must match the uniform pattern or style of the operational environment.

Pattern Discipline

The woodland configuration does not authorize mixed patterns. An operator showing up to a woodland operation in AOR1 components is non-compliant and must correct their loadout before departure. This is not discretionary.

5. UNIFORM — MARITIME / SHIP OPERATIONS (AOR2)

The AOR2 configuration is the required standard for all maritime and ship-based operations. Due to the nature of maritime operations, two plate carrier configurations are authorized — operators select one based on mission requirements and COC guidance.

Base Uniform

ItemStandard
Trousers & BlouseAOR2 (Any variation), AOR2 Blouse (Any variation)
HelmetMulticam Fast Helmet — CDD or RHS AOR2/RG Fast Helmet
BootsAny black or tan in color boot authorized. No casual wear shoes.

Plate Carrier Configuration — Select One

ConfigurationOption A — RGOption B — Multicam
Plate CarrierRG — any CDD VariantMulticam — any CDD Variant
PouchesRG pouches or AOR2 pouchesMulticam pouches
BeltMulticam Belt or Black Ronin Belt — CDD VariantMulticam Belt or Black Ronin Belt — CDD Variant
Back Panels & BackpacksAll authorized — must match AOR2 or RG styleAll authorized — must match Multicam style

6. WEAPONS BY BILLET

Primary weapon assignments are determined by billet. Operators carry the weapon assigned to their billet unless a mission-specific exception is authorized by the COC prior to departure. Sidearms are unrestricted — any authorized sidearm is permitted for all billets.

Primary Weapons by Billet

BilletPrimary WeaponNotes
Standard OperatorMK-18 StandardM4A1 BLOCK 2 (14.5") - CoC approval for longer distance engagement zones. No M-Lock Rail. Visible/IR light and laser capability required. Suppressor Required.
MarksmanMRGG-S .308—
Heavy WeaponsKAC LAMG - Standard240L - CoC approval needed based on mission requirement. Weapon is based on mission requirement and ammunition is the maximum amount able while maintaining weight capacity. Others may be designated to assist in carrying additional ammunition.

Sidearms

Any sidearm is authorized for all billets. Sidearm selection is at the operator's discretion. Operators must carry a minimum of 2 sidearm magazines regardless of sidearm selection — see Section 9.

Authorization Note: Alternate weapon employment for Standard Operators requires COC acknowledgment before departure. Operators do not self-authorize a weapon swap based on personal preference. The criteria above must be met and confirmed.

Maritime Configuration Note

Both plate carrier options are fully authorized for ship operations. If mission-specific guidance is issued by the COC prior to departure, that guidance supersedes operator preference. When no guidance is issued, the operator selects their configuration.

7. REQUIRED EQUIPMENT — ALL BILLETS

The following equipment is required for every SEAL operator on every operation, regardless of billet, environment, or mission type. This is the base standard. Mission-specific equipment may be added on top of this list — nothing on this list may be removed without command authorization.

ItemQtyNotes
Map1—
Compass1—
Vector 211Rangefinder. Required for all billets.
ATAK1Required for leadership billets — strongly recommended for everyone else.
AN/PVS-311Binocular Night Vision Device - Mcam Tape

Ammunition

ItemQtyNotes
Primary Weapon Magazines85.56 standard. Weapon-dependent caliber for the Marksman billet. Count remains 8 regardless of caliber. Can be more based on mission requirements and relayed by COC — MAX 12 magazines.
Sidearm Magazines2Caliber matches selected sidearm. All billets. No more than 5.

Medical

ItemQtyNotes
Bandages5—
Tourniquets5—
Chest Seals2—

Signals & Smoke

ItemQtyNotes
Yellow Smoke1Signaling — Masking.
Green Smoke1Signaling — friendly position or LZ marking.

Grenades

ItemQtyNotes
Fragmentation Grenade2—
Flashbang (9-Banger)2More can be carried. Recommend 5 if able.

Detainee & Entry

ItemQtyNotes
Zip Cuffs5—
Wire Cutters1—
Lockpick Set1—

Mobility

ItemQtyNotes
Repel Anchor1—
Secret Identification Papers1UNIT REQUIRED, PLACED INSIDE BLOUSE

ATAK

ATAK is required for leadership but strongly recommended for all billets. Operators without an ATAK are responsible for maintaining positional awareness through the map and compass. Lack of an ATAK does not excuse loss of positional awareness during the operation.

Ammunition Note

The 8-magazine standard applies to all primary weapons regardless of caliber. Heavy Weapons operators carry weapon-appropriate ammunition load confirmed during mission spin-up.

Demolition Operator Kit & Load

The Demolition Operator carries the following as standard. Nobody else on the element is expected to carry the defusal kit — it is the operator's to manage.

ItemPurpose
Demo Charges × 2General-purpose demolition charges carried for destruction tasks on the objective. Two carried as standard.
Wire-Cutters ToolThe single tool used to cut wires on a device. See Section 4.
Vehicle Charges × 2–5Demolition charges carried for the destruction or denial of enemy vehicles. The operator carries between two and five per load.

KIT STANDARD: 2× demo charges + wire-cutters + 2–5 vehicle charges.

Without the wire-cutters the operator cannot defuse a device. Confirm the full kit is loaded before load-in.

Breacher Operator Kit & Load

Charge Load — Standard Loadout

  • 1x Lock Pick Set
  • 1x Breaching Detonator
  • X Door Charges
  • X Breaching Charge
  • X Shape Charge
  • X Push Charge
  • X Wall Charge

X marks are mission dependent. Base your kit off of the mission you will be deploying on.

Heavy Weapons

The M4 MAAWS may be carried by one of the heavy weapons operators, both, or neither based on mission requirements. CoC shall dictate based on the situation at hand. Additional rounds may be designated to be carried by other personnel if required.

Standard Loadout (if using MAAWS)

  • M4 MAAWS - Condition 4
  • GRS MAAWS Pack
  • 3x 84mm HEAT 551 Rounds
  • 2x 84mm HE 441D Rounds
  • 2x 84mm ADM 401 Canister Rounds (If enemy has rotary assets)

Mortars

An A-Gunner shall be assigned by CoC to assist in carrying additional ammunition. Ammunition amount carried will be dictated by CoC per mission requirements.

Standard Loadout

  • M224A1
  • 8x M720A1 HE
  • 2x M720A1 WP or Illum (day & night dependent)

Grenadier

The Grenadier role shall be utilized by the Team Leaders.

Standard Loadout

  • 10x 40mm M406 HE Grenade
  • 10x 40mm M433 HEDP Grenade
  • 2x CWP M713 Red Smoke Grenade
  • 4x M716 40mm Smoke (Yellow) - Silver tipped in appearance
  • 2x CWP M715 Green Smoke Grenade

8. QUICK REFERENCE CARD

Field reference — confirm full SOP for authoritative guidance.

Uniform by Environment

ItemDesert (AOR1)Woodland (MC)Maritime (AOR2)
UniformAOR1MulticamAOR2
Plate CarrierAOR1 CDDMulticam CDDRG CDD or Multicam CDD
PouchesAOR1 or MulticamMulticam onlyRG/AOR2 or Multicam
BeltAOR1 CDDMulticam CDDMulticam

READ ACKNOWLEDGMENT

REVISION HISTORY
PO1 T.RANGELSep 25, 2026, 05:22 AM

Added AN/PVS-31 Binocular Night Vision Device with Mcam Tape to the required equipment list.